RPG Module
The “portfolio” piece.
For this assignment, write an RPG game, and introduce that game and writing for the game. Contents should be comprehensive.
If you want a job in writing for games, you need to have a finished piece in your portfolio. You have to be able to show that you understand how this works and that you can follow it through to fruition. The major difference between the people who get considered for entry jobs and the people who get their applications tossed in the circular file is having something that is complete and compelling.
For this assignment, you have options.
First, you need to decide if you want to go it alone or if you want to collaborate. There are plusses and minuses to each option, as a collaborative writing experience often leads to a larger and more robust project, but it also means that you have to be able to work with others. I highly recommend it, but I also don’t want a group project to keep you from following an idea you’ve been developing in class but can’t get a team onboard to complete.
Second, you need to decide whether you want to make a tabletop module (using D&D, Pathfinder, or a simple engine of your own creation– SIMPLE) or if you want to make a video game using RPG Maker (which we will all utilize at least once in class). There are appeals to both, of course. If you want to be a writer, a written module is actually a better portfolio piece, but no one will sneeze at a finished working game. If you are more design-minded, it’s good to start designing now. But if you’re making a game, you need to use a tool like RPGMaker. This isn’t a coding class; the focus needs to be on what you are writing.
The requirements for this assignment are special. You will consult with me during class on October 10th and we will build a specific timeline and plan. You will have the option of scoring 200, 300, or 400 points depending on your specific plan.
For this assignment, write an RPG game, and introduce that game and writing for the game. Contents should be comprehensive.